Now, the output gain feedback resistor is 100k. Let's do some calculations.
LP and HP are tapped through 33k + 47k = 80k. That should give a gain of 1.25, which should give an output of 2.6 * 1.25 = 3.25.
The output of the BP requires a gain of 1.33 in cell1 in the simulation, and 1.5 on the breadboard, to be equal to the LP and HP outputs
That means a total gain of 1.25 * 1.33 = 1.66 (or 1.88 on the breadboard)
Thus, we need 100k / x = 1.66, x= 60k (or 53k for the breadboard).
For the direct output from cell 1, which is at 4V in the simulation, to get it to 3.1 requires a gain of 3.25/4 = 0.81, or a 125k input resistor.
Now, wait a minute. Gain < 1 is generally not something we do, we usually do it by using a resistor divider. But let's not, let's rise the output level from 3.25 to 4 instead, meaning we only need unity gain for cell 1.
That gives us the input resistor for LP/HP as
gain = 4/2.6 = 1.54, R = 65k
and for BP
gain = 1.33 * 1.54 = 2, R = 50k (and 1.5 * 1.54 = 2.3, r = 43.5)
Let's see what this does in the simulation:
Well, LP still looks good, at just a tad below 4V. Then, turning up overload to max fivces a slightly more distorted wave, but still cool, and with an amplitude of 5.1.
Now for another check, what happens with a 20Vpp signal. Does it distort?
It definitely does, but that's not because of the feedback, it's just how the circuit works.
We could get around this by using a 200k input resistor instead of a 100k, and then double the gain at the end of the circuit instead. We'll just have to try this to see how it affects both a 5V and 10V signal when doing distortion.
On breadboard
I tried sending a 5V signal through cell 2, and I get 3.23V on LP, 3.32V on HP and 2V on BP, meaning we need a gain around 1.6 for BP.
To get all up to 5V at the output would require gains of
HP/LP: 5 / 3.23 = 1.54
BP: 5 / 2 = 2.5
and unity.
100k / 1.54 = 65k
100k / 2.5 = 40k
So a combination of 47k and 18k, and 22k and 18k is a good starting point.
Testing:
LP: Near perfect 5V out
HP: Output is 5.2V, so a tiny bit too high
BP: Damn close to correct.
This means I will try the following for cell 2 in "production":
HP and LP: 47k +18k
BP: 22k + 18k
Direct: 82k + 18k
For cell 1 I will use 56k for everything, but BP is boosted by 1.5 using a 150k feedback and 100k input resistor
Next things to try on breadboard:
- overdrive
- no resistor pre-mux for cell 1
- swap cells to see if they behave similarly
- output vca.
- polaritites for output VCA and overdrive, see if we should modify cell circuit
See "Jupiter 6 filter - no VCA - 12V - JOVE trials -overdrive"
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